And we are back(ish??)
Vi startet med med å kjøre normals bare for se content. som ble til 14/14 normal bosser over 3 uker
Immerseus (10) Feb 9, 2014 17:19
Garrosh Hellscream (10) Feb 25, 2014 22:23
H: Immerseus (10) Feb 27, 2014 18:49
H: Garrosh Hellscream (10) Jun 23, 2014 00:30
H: Garrosh Hellscream (25) Jul 20, 2014 22:30
og en “EU 711 / Realm 4″ Rank
Ikke så galt for noen som begynte 4 mnd etter content ble clearet.
As i wrote in previous post, we didn’t have time to raid anything at all after the Spine kill, plus our priest healer quit the game and we had to find a replacer for him, since we don’t really have anyone in our roster besides the 10 that raids every time, so here is our kill 1 week later. It took us 29 attempts to get this boss down in total.
Total of 59 attempts for this boss, over a period of 3 evenings. We already had been into the 3rd plate a couple of times before the 5% buff / tendon nerf, and were pretty much just working on the 2nd to 3rd plate transition and the last phase, not wiping to the shitloads of bloods that are spawning, so it didnt make that big of a difference overall but watta were able to go back to his main and the tendon killing was ofc alot more relaxing this reset than last. Irl aggro will probably postpone the last bosskill for some days. And ofcourse i disconnected on the 2nd plate and the video file was broken, so no video untill next reset.
We stopped with 25man raiding but some of us still enjoy the slow pace of our 10man raid, and we will continue to progress with that group of people. We raid very casual for now but we manage to get bosses down anyhow. With only 1 or 2 raids a week so far, we managed to kill the 6 first bosses on heroic mode, leaving us with “only” Spine and Madness of Deathwing left.
We killed Warmaster Blackhorn with a total of 64 attempts over 2 evenings (Movie in movie section/youtube).
Wiped most due to bad rng, bugs (like no charge paths) or the deck fire going out of control (flying gnomes slacking with the hoses). 2 Melees in the setup didnt really help either, but we made it work. Phase two was a complete joke, and we killed it the first time we got to it with all members alive